Mike Connelly, Composer/Sound Designer

Also check out my online music demo downloads.

Work Experience WMS Gaming Chicago, IL
Composer/Sound Designer, August 2000 - Present
  • Composing, producing and recording music for video slot machines
  • Creating sound effects
  • Voice recording: casting talent, producing, recording, and editing dialogue
  • Integrating audio into proprietary development environment, creating playlists and ensuring proper mix and implementation of sounds in the game
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TerraGlyph Interactive Studios Schaumburg, IL
Senior Sound Engineer, July 1996 - February 1997 (freelance), August 1998 - August 2000 (staff)
  • Creating sound effects for video and computer games (Playstation/Nintendo/Windows/Mac) and online content
  • Recording and editing voice over, dialogue coaching, integration of foreign language dialogue into existing assets (including lipsync)
  • Conversion of sounds to proper formats and building banks and keymaps for N64 and Playstation
  • Music editing: editing to linear sequences, creating loops, creating assets for interactive branching, adapting midi files for N64/Playstation use
  • Mixing linear sequences, ensuring correct levels, sync and implementation of interactive sfx during gameplay
  • Setup/configuration/troubleshooting of audio hardware and software (Mac, N64 and Playstation) and network based SFX archive/search
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The Film & Tape Works Chicago, IL
Audio Engineer, December 1997 - August 1998
  • Mixing (including Dolby Surround), voice over record, sound design, and location recording for television and radio commercials, corporate videos, and documentary films
  • Projects included television work for Cadillac, Pert Plus, Bay Furniture, Browns Chicken, Access Hollywood, The Daily Show
  • Designed and installed/wired the new audio room and voiceover/adr booth, including a ProTools 24 system with integrated digital picture, dolby surround mixing, OMF interchange, and D1, D2, and digital beta formats available via digital and analog tie lines.
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Editel Chicago Chicago, IL
Assistant Audio Engineer, June 1994 - March 1996
  • Projects included mixing television promos for Danny! (Danny Bonaduce's talk show) and Eugene (an hour-long documentary that aired on ABC in December 1996), as well as recording voiceover for other projects.
  • Assisted the chief audio engineer during voiceover, sound design, and mixing sessions.
  • Performed foley sound effects/searching for sound effects on CD
  • Retracked various formats of video tape (D1, D2, 1 inch, beta, 3/4").
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Interlochen Center For the Arts Interlochen, MI
Audio Engineer, Summer 1991, 1992
  • Recorded the center's student orchestras, bands, choirs, jazz bands and chamber groups.
  • Provided sound reinforcement for student ensembles.
  • Assisted with sound reinforcement setup and engineering for visiting artists and with live radio broadcasts for WIAA (Interlochen's National Public Radio station).
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Credits .
  • Yukon Gold (video slot machine) - Q1 2001
  • Scooby Doo: The Classic Creep Caper (N64) - THQ - November 2000
  • Scooby Doo: Showdown in Ghost Town (Windows 98) - The Learning Company - November 2000
  • Scooby Doo: Phantom of the Knight (Windows 98) - The Learning Company - November 2000
  • Blues Clues (PSX) - Mattel Interactive - November 2000
  • Carnivale: Cenzo's Adventure (N64) - Vatical - Fall 2000
  • CatDog: Saving Mean Bob (PSX) - Hasbro Interactive - unreleased
  • Toonenstein: Dare to Scare (PSX) - Vatical - Fall 1999
  • Toonenstein: Dare to Scare (Windows 98) - Vatical - Spring 1999
  • Clue Jr. Spyglass Mysteries (Windows 98) - Hasbro Interactive - Fall 1999
  • Tiny Toon Adventures: The Great Beanstalk (PSX) - Fall 1998
  • Hansel and Gretel - dialogue edit for foreign language versions (Win 95) - Terraglyph - Summer 1997
  • Rumplestiltskin - dialogue edit for foreign language versions (Win 95) - Terraglyph - Summer 1997
  • Buster & The Beanstalk - dialogue edit for foreign language versions (Win 95) - Terraglyph - Summer 1997

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Skills .
  • Pro Tools, Logic Audio, TDM Plugins including Waves, GRM, DUY DSPider, and Dolby Surround Tools, Samplecell, Infinity, Samplesearch, CDStudio, Thonk, Barbabatch, Waveconvert Pro, as well as the AMS Audiofile and Logic series consoles, and various other audio hardware and software.
  • Playstation and N64 audio development environments
  • Plays trumpet and keyboards, arranging experience ranges from a cappella groups to swing bands

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Education University of MiamiCoral Gables, FL
Bachelor of Music in Music Engineering Technology, May 1994
  • Course work included audio post production, digital audio, acoustics, transducer theory, recording techniques, computer programming, synthesis, video production/editing, electric circuit theory, and physics, as well as a variety of music classes including theory, music history, music business, and arranging.
  • Honors included Alpha Lambda Delta and Golden Key honor societies; recipient of National Merit Scholarship and Isaac B. Singer Academic Scholarship (full tuition).
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mpc@noisefloor.com/last updated 10/23/00